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Align box to world, then move back to original position May 28, 2018, 1:57 a.m.
I don't know how to put that better in the subject but here is kinda what i want:
I pretty much have this going using align vops but not sure thats the way to go so any suggestions here are welcome
Then the part I really get stuck at:
I want to take a completely different object created at the origin and move that to the original position AND orientation of the box.
but how?
- take a box in space, any position and any orientation
- Orient the box to world, using the longest edge as x, shorter edge as y and shortest edge as z
- center this at the origin
I pretty much have this going using align vops but not sure thats the way to go so any suggestions here are welcome
Then the part I really get stuck at:
I want to take a completely different object created at the origin and move that to the original position AND orientation of the box.
but how?
Cloud FX Tutorial ? April 10, 2013, 4:47 p.m.
oh by the way larikaram, I was looking at your 1st file but if i render that, i get nothing like your attached image. still a nice cloud but missing the translucency and all
Cloud FX Tutorial ? April 9, 2013, 6:12 p.m.
cool, thanks!
unfortunately i do need the copysop in there as i need to run a disappearing effect on it later on. that also means i can not use the fill source and secondary shapes as these scatter points in the volume so when i shrink down the volume this will not be consistent
unfortunately i do need the copysop in there as i need to run a disappearing effect on it later on. that also means i can not use the fill source and secondary shapes as these scatter points in the volume so when i shrink down the volume this will not be consistent