sly
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Export .fbx with multiple takes March 17, 2018, 6:16 a.m.
Hi,
For a game in dev , we have some .fbx characters with multiple animations in them. I use Houdini to poly reduce them which is working really great !
Houdini import all the animations in different takes. The problem is when I want to export the LODs , Houdini export just one take at a time in .fbx . Is there a way to export just one .fbx with all the animations/takes in it ?
Have a nice day,
Sylvain.
For a game in dev , we have some .fbx characters with multiple animations in them. I use Houdini to poly reduce them which is working really great !
Houdini import all the animations in different takes. The problem is when I want to export the LODs , Houdini export just one take at a time in .fbx . Is there a way to export just one .fbx with all the animations/takes in it ?
Have a nice day,
Sylvain.
VERY small flip source Sept. 9, 2014, 3:36 a.m.
would like to know too how people handle small scale simulations? Do you use greater scale or are there any tips to handle small real size simulations ?
thanks,
Sly
thanks,
Sly
center Object - center object center world. Nov. 13, 2013, 4 p.m.
in a transform node , you could enter $CEX, $CEY, $CEZ for the pivot parameter to center the pivot (like circusmonkey said), and -$CEX,-$CEY,-$CEZ in the translate to move to the origin.
if you want a preset you can click on the gear and click on “save preset”
if you want a preset you can click on the gear and click on “save preset”