Wilhelm Landt

soulcage_dpt

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Germany

Houdini Skills

Availability

Not Specified

Recent Forum Posts

HQueue and different houdini install locations Dec. 5, 2024, 2:05 p.m.

hi,

i am running in some issue, when submitting a hqueue render with the hqueue render node.
client_A has houdini installed on c:\ and client_B has houdini on d:\

when submitting, lets say from client_B, with the $HFS variable in the "windows_hfs" section, the client_A looks for houdini on d:\, so it seems to pick up the value of $HFS from client_B, where it was submitted from, for all clients in the pool.
(so $HFS as a absolute value, not as a variable, which is wrong)

does somebody know how to setup hqueue render, so the clients can pick up the right houdini install location?
(i think i have to remap install paths, but how and where?)

foam from ocean and collision objects Oct. 3, 2024, 6:28 a.m.

thx for the reply and the hint. this is a cool idea and i will try.

just thinking of using the ocean as a heightfield in conjunction with the shallow water solver to create foam masks. have to do some research, because i dont know yet how to start.
i just saw a tutorial where a wake from a boat was solved with the shallow water solver.

foam from ocean and collision objects Sept. 30, 2024, 1:16 p.m.

hi,

i have a terrain island with some beaches and cliffs, and an ocean.
is it somehow possible to create foam from the ocean and the island and other objects in the ocean as a collision object?
as "fake" foam, without going into a flip sim...
any hints are welcome.