souls7ealer
souls7ealer
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Problem with Explicit Cache High Res Simulations ! Feb. 9, 2014, 5:32 a.m.
Hi
I have no idea about the problem. I did a same thing but everything was fine. Also, you may try writing in .bgeo format. It is more stable for me…
cheers
I have no idea about the problem. I did a same thing but everything was fine. Also, you may try writing in .bgeo format. It is more stable for me…
cheers
Questions about rendering optimization (PBR) Jan. 10, 2014, 9:40 a.m.
Hi Tom,
1- Yes. doing subdivision in SOP is a better idea (based on my experience)
2- Definitely it increases the render time… using bump map might help…
3- I think Gaussian is more slow. It depends on the resolution of the texture. However, using rat files is more efficient specially for animation rendering. (You will see a big difference)
1- Yes. doing subdivision in SOP is a better idea (based on my experience)
2- Definitely it increases the render time… using bump map might help…
3- I think Gaussian is more slow. It depends on the resolution of the texture. However, using rat files is more efficient specially for animation rendering. (You will see a big difference)
Gas Sand force micro solver Jan. 2, 2014, 5 a.m.
Hi papi,
Happy new year
The Sand Solver is an interesting tool. However, the simulation is very similar to the flip solver. I am interested in using gas sand force along with flip solver because the help for this node says:
“The fluid is then broken into a series of rigid components whose strain is insufficient to separate the grains of sand. These components velocities are projected to be rigid.”
I want to use this ability for making something like a snow impact simulation…. I have used sand solver but the result is way different…
Happy new year
The Sand Solver is an interesting tool. However, the simulation is very similar to the flip solver. I am interested in using gas sand force along with flip solver because the help for this node says:
“The fluid is then broken into a series of rigid components whose strain is insufficient to separate the grains of sand. These components velocities are projected to be rigid.”
I want to use this ability for making something like a snow impact simulation…. I have used sand solver but the result is way different…