Stef Bracke

stefbracke

About Me

EXPERTISE
Freelancer
INDUSTRY
Gamedev

Connect

LOCATION
Kalken, Belgium
WEBSITE

Houdini Skills

ADVANCED
Environments
INTERMEDIATE
Procedural Modeling  | Python
BEGINNER
Digital Assets  | Character Rigging  | Lighting  | Realtime FX  | PDG  | VEX

Availability

I am available for Full Time Work

Recent Forum Posts

Point Light attributes June 4, 2024, 11:52 a.m.

I have an HDA which spawns Point Lights and sets values for them. It used to work but after updating to more recent versions of Houdini and Unreal Engine (20.0.714 and 5.4.1, respectively) some attributes are not changing anymore.
The content of the point wrangle is as follows:
s@unreal_instance = "PointLight";
v@unreal_uproperty_lightcolor = set(chv('light_color'));
f@unreal_uproperty_Intensity = chf('light_intensity');
i@unreal_uproperty_mobility = 2;
f@unreal_uproperty_sourceradius = chf('source_radius');
f@unreal_uproperty_AttenuationRadius = chf('attenuation_radius');

The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.

Any help is welcome.
Stef