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Recent Forum Posts
Mantra Transmission Color, at Distance March 19, 2021, 7:10 p.m.
dlee
Hi. There's a toggle for "Enable Absorption and Nested Dielectrics" under Rendering->Shading tab in mantra ROP which needs to be enabled for transmission colour to work under PBR.
That was it, thank you
Mantra Transmission Color, at Distance March 12, 2021, 6:09 p.m.
Hi all,
This is driving me crazy, I'm hoping that it's something silly that I've missed.
No matter what I set the "At Distance" value to (very small to very large)in the Principled Shader, I can't get the color to show up in the transparent geo.
I have a polygonal sphere, radius of 1, Transmission Color 1,0,0, and like I said, I've tried very small(.0001)and very large (1000) values in the "At Distance" parm, no change. I get the red in the caustics though, which is baffling to me.
Renderer is vanilla mantra, PBR.
What am I missing?
t
This is driving me crazy, I'm hoping that it's something silly that I've missed.
No matter what I set the "At Distance" value to (very small to very large)in the Principled Shader, I can't get the color to show up in the transparent geo.
I have a polygonal sphere, radius of 1, Transmission Color 1,0,0, and like I said, I've tried very small(.0001)and very large (1000) values in the "At Distance" parm, no change. I get the red in the caustics though, which is baffling to me.
Renderer is vanilla mantra, PBR.
What am I missing?
t
H17 Add Fur/Paint Thickness Attribute Shelf tool error March 5, 2019, 4:21 p.m.
Hey all,
Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?
-create a polygonal sphere
-choose the “Add Fur” shelf tool
-select the sphere
-in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:
-hit the “Paint Thickness Attrib” button
-error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”
Thoughts?
Anyone else run into this with the off-the-shelf “Add Fur” shelf tool?
-create a polygonal sphere
-choose the “Add Fur” shelf tool
-select the sphere
-in the “geo1_hairgen” node, go to the “Thickness” tab and switch “No Override” to “Skin Attribute”:
-hit the “Paint Thickness Attrib” button
-error: “The node ”“ referenced by parameter ”Groom Object“ does not exist.”
Thoughts?