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RBD point object rotation April 28, 2012, 9:28 a.m.
Well.. appear to be random then.. hehe.
I also tried to just put some random values based on the point number into the Point node's N values. So you wouldn't need the AtribTransfer. That works fine (for me) too.
Anyway, works great. Just what I wanted.
Cheers!
I also tried to just put some random values based on the point number into the Point node's N values. So you wouldn't need the AtribTransfer. That works fine (for me) too.
Anyway, works great. Just what I wanted.
Cheers!
RBD point object rotation April 26, 2012, 7:13 a.m.
Thank you, that's pretty much how far I got with my own VOP SOP. I'll show you what I mean with not entirely random. I've only replaced your cone with a cube that has the top side coloured blue.
In view 1 you get almost all cubes' blue faces, and in view 2 you get pretty much none. Is that what you mean by “alignment of the objects in Z axis still applies” ?
In view 1 you get almost all cubes' blue faces, and in view 2 you get pretty much none. Is that what you mean by “alignment of the objects in Z axis still applies” ?
RBD point object rotation April 25, 2012, 8:02 p.m.
That is indeed what I'm having difficulty with. I can get a somewhat random rotation. But they're mostly all still pointing sort of upwards.
It's not that when you type in a 0.5 value, they rotate 180 degrees. You know? It's a vector, not rotation.
The class attribute makes sense. Where would I use it though? In the RBD initial state rotation fields? That rotates all objects at once..
Thanks for your reply.
It's not that when you type in a 0.5 value, they rotate 180 degrees. You know? It's a vector, not rotation.
The class attribute makes sense. Where would I use it though? In the RBD initial state rotation fields? That rotates all objects at once..
Thanks for your reply.