syntetik
syntetik
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rigging: bones rotate order Aug. 29, 2006, 4:52 p.m.
thanks Edward. I`ll do more tests

rigging: bones rotate order Aug. 28, 2006, 10:40 p.m.
I can`t find rotate order in parameters of bones. Does anyone know if it can be changed or if Houdini bones have any rotate order?
And if not, what is the way around to have FK rig (arm, leg etc.) with different rotate order.
:?:
And if not, what is the way around to have FK rig (arm, leg etc.) with different rotate order.
:?:
rigging: follow curve question Aug. 28, 2006, 7:09 p.m.
calin_casian cheers for the advice. procedural rigs is my hobby and job in Maya, so it`s nice to see some stuff like that in Houdini. I`ve opened your file and it looks nice and clean.
I`m new to Houdini. Right now I`m also interested in basic stuff like gimbal lock and rotate order. Houdini rigging works slightly different than Maya and I want to find out if it`s worth to do character animation in it, rather than Maya.
My main reason why I started looking at it was integrated muscles/sliding skin. Than I found other nice things about seting up advanced rigging pipeline.
I`m new to Houdini. Right now I`m also interested in basic stuff like gimbal lock and rotate order. Houdini rigging works slightly different than Maya and I want to find out if it`s worth to do character animation in it, rather than Maya.
My main reason why I started looking at it was integrated muscles/sliding skin. Than I found other nice things about seting up advanced rigging pipeline.