Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
vdpfrompolygons node. How can I getback the objects details Feb. 8, 2026, 9:49 a.m.
likely because you don't have UVs on the remeshed geo since displacement map relies on that
you may have some luck with Labs UV Transfer to transfer vertex uv attribute from original geo to remeshed geo
or alternatively you can create new UVs and bake the new displacement map
you may have some luck with Labs UV Transfer to transfer vertex uv attribute from original geo to remeshed geo
or alternatively you can create new UVs and bake the new displacement map
Channel-packing VDBs? Jan. 24, 2026, 3:06 p.m.
kta3dYou can have multiple named float or vector vdb primitives in the geometry and when you save that geo into .vdb they all will be within the same single .vdb file
...however, i have not found any way in Houdini to make a vdb that has anything other than a single 'density' attribute in a single channel. I would ideally like to channel-pack a VDB so multiple cloud/fog densities are stored into separate named channels/attributes (even if that doubles the file size)..
What does "time scale" do in "block"? Jan. 16, 2026, 10:26 a.m.
it does scale the timestep, some nodes do have Scale By Timestep checkbox
so on your Blur COP check Scale By Timestep (note that even on Timescale 1 this changes the blur strength as default timestep is 1/fps, so adjust accordingly)
then if you play with Timescale you should see the difference
so on your Blur COP check Scale By Timestep (note that even on Timescale 1 this changes the blur strength as default timestep is 1/fps, so adjust accordingly)
then if you play with Timescale you should see the difference