Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Python callback to run every time any HDA parameter change Feb. 18, 2026, 10:54 p.m.
You can probably register node event callback [www.sidefx.com] for each HDA instance to handle hou.nodeEventType.ParmTupleChanged
You likely want to add it during HDA's OnLoaded callback as the node event callbacks don't persist between sessions
You likely want to add it during HDA's OnLoaded callback as the node event callbacks don't persist between sessions
vdpfrompolygons node. How can I getback the objects details Feb. 8, 2026, 9:49 a.m.
likely because you don't have UVs on the remeshed geo since displacement map relies on that
you may have some luck with Labs UV Transfer to transfer vertex uv attribute from original geo to remeshed geo
or alternatively you can create new UVs and bake the new displacement map
you may have some luck with Labs UV Transfer to transfer vertex uv attribute from original geo to remeshed geo
or alternatively you can create new UVs and bake the new displacement map
Channel-packing VDBs? Jan. 24, 2026, 3:06 p.m.
kta3dYou can have multiple named float or vector vdb primitives in the geometry and when you save that geo into .vdb they all will be within the same single .vdb file
...however, i have not found any way in Houdini to make a vdb that has anything other than a single 'density' attribute in a single channel. I would ideally like to channel-pack a VDB so multiple cloud/fog densities are stored into separate named channels/attributes (even if that doubles the file size)..