Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Capture Proximity: what kind of attribute is boneCapture?? May 6, 2026, 10:08 a.m.
it's an index-pair attribute
you can unpack it to more VEX friendly set of index and data arrays using Capture Attribute Unpack SOP [www.sidefx.com], edit and then pack back using Capture Attribute Pack SOP [www.sidefx.com]
you can unpack it to more VEX friendly set of index and data arrays using Capture Attribute Unpack SOP [www.sidefx.com], edit and then pack back using Capture Attribute Pack SOP [www.sidefx.com]
LOP/SOP interop: Mesh as packed geometry prototype May 5, 2026, 6:53 p.m.
are your meshes instanced though?
I thought that root of the instance is unique, that's why you can vary the transformation
if you make Mesh prim root of your instance then suddenly you made also the topology data unique per "instance" and therefore not instanced anymore
if you look at flattened stage code you will see that each "instance" has the full mesh stored
to me it looks like for Native instancing you need that root Xform, I may be wrong though
but for Pointinstances you can likely have just Meshes as a prototype
I thought that root of the instance is unique, that's why you can vary the transformation
if you make Mesh prim root of your instance then suddenly you made also the topology data unique per "instance" and therefore not instanced anymore
if you look at flattened stage code you will see that each "instance" has the full mesh stored
to me it looks like for Native instancing you need that root Xform, I may be wrong though
but for Pointinstances you can likely have just Meshes as a prototype
Question of ease of use May 5, 2026, 6:11 p.m.
coccarollaIm pretty sure OP is also animating them in Softimage, not in Houdini
Out of curiosity, how are you using the rigs built in Softimage?!