Tomas Slancik
tamte
About Me
INDUSTRY
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
WEBSITE
Houdini Skills
Availability
I am currently employed at Method Studios
Recent Forum Posts
Poor gaussian splatting render quality April 22, 2026, 9:59 a.m.
try switching Advanced/Sampling/Pixel Oracle to Uniform
karma texture baker and disp maps for non-watertight surface April 21, 2026, 11:11 a.m.
maybe post a file?
to me it looks like it traces in both directions, at least when cage is not present, however I see an issue in Ds, which seems to always return positive values even for negative ray lookup areas
Vd and Vdt however seem correct, properly containing negative values when tracing below low res surface
in case you have sculpted on the hi res and you need a proper Vector Displacement you will need to use UV Match mode instead of Trace to allow for displacements in other than ±N direction
to me it looks like it traces in both directions, at least when cage is not present, however I see an issue in Ds, which seems to always return positive values even for negative ray lookup areas
Vd and Vdt however seem correct, properly containing negative values when tracing below low res surface
in case you have sculpted on the hi res and you need a proper Vector Displacement you will need to use UV Match mode instead of Trace to allow for displacements in other than ±N direction
Is it possible to drive an animation with a control? April 19, 2026, 10:36 p.m.
FraenkYou can store a motion clip and do pretty much that
Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
https://www.sidefx.com/forum/topic/103356/?page=1#post-456097 [www.sidefx.com]