Tomas Slancik

tamte

About Me

INDUSTRY
Advertising / Motion Graphics

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LOCATION
New York, United States
WEBSITE

Houdini Skills

Availability

I am currently employed at Method Studios

Recent Forum Posts

APEX rigging insight Feb. 27, 2026, 1:13 p.m.

Mirko Jankovic
In a nutshell would be amazing to have mgear for Houdini based on APEX
Or like blenders rigify.. etc... Got the image
While I haven't used those, most of rigging solutions are very cumbersome especially for tweaking the rigs etc

However the best solution for modular rigging I've ever used is CAT for 3ds MAX, nothing ever remotely come close and this was about 22y ago

- Powerful modules for spine, arm, leg, tail, wing, etc, all parametric, and editable at any time during production
- Procedural walk cycle, with full control over every element, walk on paths, terrains, editable footsteps, stride, leg phases, ...
- ephemeral rig controls, drag hand or torso ets as if it was IK even in FK mode or vice versa, ...

My dream is to have something like this in Houdini, would be ok with APEX as back end, but UX wise that was really the best a d most easy to use and flexible character rigging solution and likely still is

Procedurally generate a sine wave in a chramp? Feb. 24, 2026, 2:44 a.m.

If you want to procedurally define key positions and values use spline() [www.sidefx.com] or ramp_lookup() [www.sidefx.com] function

You can likely also just multiply sin() and -exp() functions for similar shape without having to sample any ramp

Python callback to run every time any HDA parameter change Feb. 18, 2026, 10:54 p.m.

You can probably register node event callback [www.sidefx.com] for each HDA instance to handle hou.nodeEventType.ParmTupleChanged

You likely want to add it during HDA's OnLoaded callback as the node event callbacks don't persist between sessions