Tomas Slancik

tamte

About Me

INDUSTRY
Advertising / Motion Graphics

Connect

LOCATION
New York, United States
WEBSITE

Houdini Skills

Availability

I am currently employed at Method Studios

Recent Forum Posts

Affect only one UDIM using MTLX March 2, 2026, 1:07 p.m.

you are loading specific file without specifying the <UDIM> token, therefore it will load it for all geo within uv tile 0,0-1,1 (UDIM 1001) and since it's set to "periodic" it will repeat for all tiles, essentially non-UDIM workflow

if you want your file to be loaded based on corresponding UDIM number you have to use <UDIM> token instead of 1042 in your filename
therefore it will be loaded only for UDIM 1042

Any advice on how to troubleshoot slow file cache loads? March 1, 2026, 10 p.m.

Your filecache1 is time dependent, assuming this is your initial state geo there is no need to write it for more than initial frame
So append time shift before, freeze start frame and cache a single frame instead of a sequence

APEX rigging insight Feb. 27, 2026, 1:13 p.m.

Mirko Jankovic
In a nutshell would be amazing to have mgear for Houdini based on APEX
Or like blenders rigify.. etc... Got the image
While I haven't used those, most of rigging solutions are very cumbersome especially for tweaking the rigs etc

However the best solution for modular rigging I've ever used is CAT for 3ds MAX, nothing ever remotely come close and this was about 22y ago

- Powerful modules for spine, arm, leg, tail, wing, etc, all parametric, and editable at any time during production
- Procedural walk cycle, with full control over every element, walk on paths, terrains, editable footsteps, stride, leg phases, ...
- ephemeral rig controls, drag hand or torso ets as if it was IK even in FK mode or vice versa, ...

My dream is to have something like this in Houdini, would be ok with APEX as back end, but UX wise that was really the best a d most easy to use and flexible character rigging solution and likely still is