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tanshionman1

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An Issue with Houdini Engine Curve Node and HDA May 16, 2023, 3:05 p.m.

Description:
As I was learning to use HDA to create roads in Houdini, I utilized the Houdini Engine Curve and an HDA to generate the road model. Initially, everything went smoothly, but now I've encountered an issue. When I first start editing the curve, the model generated by the HDA updates in real-time. However, after performing a few operations, the HDA stops updating, and I have to manually select "Rebuild" for the asset to update. This disrupts my workflow. I'm wondering if there's a solution to this problem. I would greatly appreciate any guidance or insights you can provide.

Versions used:
Houdini - 19.5.493
Unity - 2022.2.15

Thank you in advance for your assistance.
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C++ Library error when using the input from an HDA Aug. 2, 2022, 9 a.m.

The Problem is same to me, Can Someone help ?

How to create a second splat map for Terrain? July 19, 2022, 8:37 a.m.

xopoo
Dean_Lv
Thank you for your reply. Apparently,
it was because unity and houdini handled different negative values ​​for layers.
I was able to get the expected look by clamping the layer values ​​between 0 and 1 exactly.


How did you do that ?Could you show the node ?thank you very much!