Tarin Camarena
tarincamarena
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Recent Forum Posts
How to blend mtlxstandard surface shaders? Nov. 10, 2022, 2:50 p.m.
Is there a way to blend mtlxstandard surface shaders? I dont see a layer export output like with the principled shaders.
materialx in Solaris - bad normals? Nov. 9, 2022, 4 p.m.
BryanRay
Are you using normal maps? I was having a similar problem at first and found that my problem was that I had forgotten to set the Signature in my Image nodes to Vector, so Karma was assuming the normals were sRGB and 'helpfully' linearizing them for me.
Yes. I think this was my issue. Thanks!
Ambient occlusion with normal maps? Nov. 7, 2022, 8:26 p.m.
Is it possible to have ambient occlusion/dirtmask to work with normal map details using either materialx or principled shaders in Solaris? I know in some renderengines like Vray it is possible.