Todd Boyce
tboyce
About Me
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VFX Artist
INDUSTRY
Gamedev
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United States
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Recent Forum Posts
Adding inputs to the invoke node March 18, 2022, 6:31 p.m.
That makes sense. Most nodes don't give you the option to add additional inputs when they have ports corresponding to the default inputs - like the object merge you can add additional merges(inputs), but it has no ports, or the multiinput doesn't require changing the ports when more items are added. Off the top of my head I don't know of any other node that has both a fixed number of ports and variable amount of inputs so it is a bit weird in that regard.
Adding inputs to the invoke node March 18, 2022, 5:16 p.m.
Thanks for the confirmation Thomas, it's weird to me that adding inputs didn't actually add input ports to the node.
Todd
Todd
Adding inputs to the invoke node March 18, 2022, 12:11 p.m.
I've started using compile blocks and I have one now that needs more than 4 inputs. You can set the number of inputs in the Invoke sop, but the node itself only ever has 4 inputs. I'm a little confused by this and any help explaining how this is expected to work would be appreciated. I'm assuming I am forced to use the Input Path fields for the additional inputs that aren't present. (The picture is only for reference)