toonlets
toonlets
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opening channel editor immediately causes houdini to hang Sept. 7, 2010, 2:47 a.m.
hRangeLower := 6420572571359443419136.000000;
hRangeUpper := 1764642055285661665067008.000000;
hRangeMaxLower := 1.000000;
hRangeMaxUpper := 1764642055285661665067008.000000;
hRangeUpper := 1764642055285661665067008.000000;
hRangeMaxLower := 1.000000;
hRangeMaxUpper := 1764642055285661665067008.000000;
opening channel editor immediately causes houdini to hang Sept. 6, 2010, 2:11 p.m.
Ah, deleting hchanneleditor.pref seems to've fixed my problem. Whew!
opening channel editor immediately causes houdini to hang Sept. 6, 2010, 5:02 a.m.
Something odd happened this evening… I had been using the channel editor repeatedly. Then suddenly, opening the graph editor hung houdini. Now it happens even if i open a fresh file with only one geometry node with one keyframe.
Check out the attached image. When the channel editor opens, this is what I see. Be sure so check out the value in the lower left hand corner. That value is consistent with each hang.
Is there something I can clear, a preference file to delete, or some textport wizardry I can use to “reset” the graph editor?
chris
Check out the attached image. When the channel editor opens, this is what I see. Be sure so check out the value in the lower left hand corner. That value is consistent with each hang.
Is there something I can clear, a preference file to delete, or some textport wizardry I can use to “reset” the graph editor?
chris