Shaun Larkin
traden1976
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Recent Forum Posts
Point split and shrink line along normals Feb. 16, 2023, 1:19 p.m.
Thanks Siavash!
The memory of how to do it came back to me in a flash.
PolyFrame->PolyCut->for each prim-> Peak
Thanks CYTE, that would work as well!
The memory of how to do it came back to me in a flash.
PolyFrame->PolyCut->for each prim-> Peak
Thanks CYTE, that would work as well!
Point split and shrink line along normals Feb. 16, 2023, 12:57 p.m.
Hey!
This is one of those things I've solved before but can't remember how. I know that there's an easier way than using Vex with PrimUV.
I use polysplit and the Peak node I thought but can't seem to get it to work.
This is one of those things I've solved before but can't remember how. I know that there's an easier way than using Vex with PrimUV.
I use polysplit and the Peak node I thought but can't seem to get it to work.
Niagara VAT3 detailed explaination need Aug. 25, 2022, 8:25 a.m.
Hey! I'm struggling to get the VAT3 Niagara setup to work with a Blueprint actor running the show (based on the documentation).
The documentation shows the Create Dynamic Instance Material node being used with a primitive component as the target. The problem is VAT3 generates a static mesh VS Primitive component, am I missing something, does SM inherit from PC? Here are some screenshots of my variable list:
Note: I'm trying to get this to run in Unreal Engine 5.0.3
I think I just need a more detailed explanation than the docs give or an example project. Are you looping through all static mesh actors and getting component by class etc?
Thanks in advance!
The documentation shows the Create Dynamic Instance Material node being used with a primitive component as the target. The problem is VAT3 generates a static mesh VS Primitive component, am I missing something, does SM inherit from PC? Here are some screenshots of my variable list:
Note: I'm trying to get this to run in Unreal Engine 5.0.3
I think I just need a more detailed explanation than the docs give or an example project. Are you looping through all static mesh actors and getting component by class etc?
Thanks in advance!