Shaun Larkin

traden1976

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Recent Forum Posts

Point split and shrink line along normals Feb. 16, 2023, 1:19 p.m.

Thanks Siavash!

The memory of how to do it came back to me in a flash.

PolyFrame->PolyCut->for each prim-> Peak

Thanks CYTE, that would work as well!

Point split and shrink line along normals Feb. 16, 2023, 12:57 p.m.

Hey!

This is one of those things I've solved before but can't remember how. I know that there's an easier way than using Vex with PrimUV.

I use polysplit and the Peak node I thought but can't seem to get it to work.

Niagara VAT3 detailed explaination need Aug. 25, 2022, 8:25 a.m.

Hey! I'm struggling to get the VAT3 Niagara setup to work with a Blueprint actor running the show (based on the documentation).

The documentation shows the Create Dynamic Instance Material node being used with a primitive component as the target. The problem is VAT3 generates a static mesh VS Primitive component, am I missing something, does SM inherit from PC? Here are some screenshots of my variable list:







Note: I'm trying to get this to run in Unreal Engine 5.0.3

I think I just need a more detailed explanation than the docs give or an example project. Are you looping through all static mesh actors and getting component by class etc?

Thanks in advance!