Unai Larrarte

ularrarte

About Me

EXPERTISE
Student
INDUSTRY
Film/TV

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Houdini Skills

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Recent Forum Posts

Add custom shapes to popnet March 23, 2021, 7:48 a.m.

Hi, I'm trying to add custom shapes to my POP simulation at certain moment,like in this video:

Been trying with SOP solvers inside my dopnet, but didn't get anything. Anyone knwos an easy way to it?
Thanks.

Workflow scattering / modifiying existing UE4 Terrain March 11, 2021, 4:03 p.m.

Hi! I'm gonna try to answer your first question.
Within Houdini you can create for the same terrain different layers (heightfield_copylayer). Unreal allows you the option to make multi-materials, e.g. for a terrain you can create two layers: grass and rock, these layers will be contained in a single Unreal material (the main thing you must learn for this is Unreal's Layer Blend). Here are a couple of videos with which I learned this workflow.
https://vimeo.com/436170532 [vimeo.com] -> Minute 20, creating the layers in Houdini.
https://www.youtube.com/watch?v=NAJhppttJgI&ab_channel=LukasK%C3%B6lz [www.youtube.com] -> Creating the material in Unreal.

Cheers

Extrange displacement in instances March 8, 2021, 12:27 p.m.

Hi, I have a problem with Houdini Engine inside Unreal. I'm practicing with terrains and instances, in Houdini it seems that each instance is in its correct position, but when I load it in Unreal the objects are all slightly displaced. Could someone help me?



Thanks

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EDIT: Some of the isntances are also with wrong rotations.