Martin Brattensborg
underscoreus
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
Norway
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Karma - Render properties for rendering thin splines June 3, 2023, 4:46 a.m.
Hello!
I'm kind of new to Karma, Solaris and the whole LOP context so please forgive any lack of knowledge.
I'm trying to transition from using Mantra to Karma and stage on a project I am working on and I've come across the first hurdle I haven't been able to solve by reading up on the documentation. I am rendering very thin curve geometry and I was looking for a setting in Karma that would be equivalent to the "vm_geometryfilterwidth" parameter you can add for Mantra so that when geometry approaches sub-pixel the renderer always keeps the geometry x amount of pixel in width but compensates by lowering the alpha value instead. Doing this so that I won't have to increase the pixel samples to un-godly amounts just to cleanly render a constant shaded spline without having the thinnest parts flicker in and out of existence.
Any advice on this is greatly appreciated, thank you so much for the read!
I'm kind of new to Karma, Solaris and the whole LOP context so please forgive any lack of knowledge.
I'm trying to transition from using Mantra to Karma and stage on a project I am working on and I've come across the first hurdle I haven't been able to solve by reading up on the documentation. I am rendering very thin curve geometry and I was looking for a setting in Karma that would be equivalent to the "vm_geometryfilterwidth" parameter you can add for Mantra so that when geometry approaches sub-pixel the renderer always keeps the geometry x amount of pixel in width but compensates by lowering the alpha value instead. Doing this so that I won't have to increase the pixel samples to un-godly amounts just to cleanly render a constant shaded spline without having the thinnest parts flicker in and out of existence.
Any advice on this is greatly appreciated, thank you so much for the read!
Crowd ragdoll inherit velocity from previous crowd state March 28, 2023, 2:29 p.m.
Ah, thank you for the reply!
The shelf tool did indeed hold the answer! Apparently, I needed to set my running states "RBD Ragdoll" option to "Animated Static" for the ragdoll state to properly inherit the running velocity. I only thought that parameter was meant to configure if the ragdoll would be able to collide with the agents in that state but apparently not!
The shelf tool did indeed hold the answer! Apparently, I needed to set my running states "RBD Ragdoll" option to "Animated Static" for the ragdoll state to properly inherit the running velocity. I only thought that parameter was meant to configure if the ragdoll would be able to collide with the agents in that state but apparently not!
Crowd ragdoll inherit velocity from previous crowd state March 27, 2023, 5:51 p.m.
Heyo!
Currently doing a crowd setup where the agents are supposed to first be in a crowd state of running, then transition into the ragdoll state and fall over. So far I've been able to make this work without too many issues. However, when the agents fall over they do so more or less in place, they don't seem to carry with them any of the velocity/inertia they had gained when running in the previous state. I've had a look at the attributes and the velocity seems to transition normally and I've also tried to change the "inheritvelocity" attribute to 1 without it seeming to do much for me.
Is there something obvious I am missing or some troubleshooting step I could try to solve this issue?
Thanks for the read
Currently doing a crowd setup where the agents are supposed to first be in a crowd state of running, then transition into the ragdoll state and fall over. So far I've been able to make this work without too many issues. However, when the agents fall over they do so more or less in place, they don't seem to carry with them any of the velocity/inertia they had gained when running in the previous state. I've had a look at the attributes and the velocity seems to transition normally and I've also tried to change the "inheritvelocity" attribute to 1 without it seeming to do much for me.
Is there something obvious I am missing or some troubleshooting step I could try to solve this issue?
Thanks for the read