Fahad Alneama
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About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
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LOCATION
United States
WEBSITE
Houdini Skills
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Not Specified
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Recent Forum Posts
Instancing RBD sim Oct. 31, 2019, 1:58 p.m.
Hi! I'm trying to use octane to render a RBD sim.Since Octane doesn't support packed prims, I'm trying to use the instance node to use the points from the sim and the transform attributes to “transfer/instance” the geo to the points. It only seams to work correctly with instancefile attribute (which I know isn't currently supported in octane) but not the instance attribute (which is supported in octane). I've uploaded the project folder to dropbox, if you can take a look at it, I'd greatly appreciate it! Thanks!
https://www.dropbox.com/sh/rgpqoc6o32bpjla/AAAtS0Aa33CR6_GCWbH6QCKQa?dl=0 [www.dropbox.com]
https://www.dropbox.com/sh/rgpqoc6o32bpjla/AAAtS0Aa33CR6_GCWbH6QCKQa?dl=0 [www.dropbox.com]
compiled blocks error Aug. 20, 2018, 11:49 p.m.
N-GThanks! I'll try that.
Base on what i'm seeing in the picture you can put your compile begin right before the for each loop.
Another way is using a point wrangle instead of using delete SOP.
compiled blocks error Aug. 19, 2018, 4:42 a.m.
Hello, I'm trying to use a compile block to multi thread a for each loop. I'm getting an error at the output node, referencing a delete node inside the block. I've attached screenshot of the error and the referenced node. Any ideas why is that not allowed and how I can fix it/alternative? Thanks!