Manos Christofakis

ventralstreams

About Me

EXPERTISE
Hobbyist

Connect

LOCATION
Greece
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

KineFX, parenting geometry to bones. Nov. 4, 2020, 2:18 p.m.

Just wanted to say CapturePackedGeo method works beautifully. Thank you. I will watch the masterclasses thoroughly. This is exciting stuff. Thanks again.

KineFX, parenting geometry to bones. Nov. 2, 2020, 12:03 p.m.

Blimey! Copy to points should be the first thing to come to mind. Not in a SOPs state of mind yet I guess. Thank you very much for the effort.

KineFX, parenting geometry to bones. Nov. 1, 2020, 2:12 p.m.

Hello. I am playing around with KineFX and trying to create a rig from scratch. I am stuck at trying to parent non-deforming parts of the geometry (gums and teeth) to their bones. I suppose I have to parent them to the bone's point but I really can't figure out how to do it. I tried to use VOPs but using the KineFX parenting nodes gave me funky results (mainly flipped rotations). If someone could point me to a direction here, I would greatly appreciate it.

Secondary question. The only way I have found to name the bones is to create the skeleton, delete the name attribute and then use a rig doctor node to give them a meaningful prefix. Is there a simpler way to do it that I have missed?

(Also a million more KineFX questions but never mind)

Thank you in advance.