Stefan Kleindienst
vertexunited
About Me
EXPERTISE
VFX Artist
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LOCATION
Germany
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Houdini Skills
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Not Specified
Recent Forum Posts
Network-Simulation on a Linux Client Oct. 31, 2017, 11:19 a.m.
Hi,
Has anyone experience in Network-Simulation, in our case, submitted from a Windows Workstation, to a Linux Client?
We use Royal Render at our company and in a Windows-to-Windows-Environment, everything works fine.
Sadly, we get an Output-Path-Error when sending Jobs to the Linux Machine.
I think it's the different File-Path-Syntax of the Operation Systems, but we didn't figure out, how and where the conversion has to be done.
In the Out-Network, i usually fetch the file-cache node from a sop, where i write my simulation-files and plug it into a mantra node.
Royal Render handels this as a render-job (simulation-preset), gives me some preview pictures from the mantra-rop and, for example, bgeo-files from the file-cache.
Has anyone experience in Network-Simulation, in our case, submitted from a Windows Workstation, to a Linux Client?
We use Royal Render at our company and in a Windows-to-Windows-Environment, everything works fine.
Sadly, we get an Output-Path-Error when sending Jobs to the Linux Machine.
I think it's the different File-Path-Syntax of the Operation Systems, but we didn't figure out, how and where the conversion has to be done.
In the Out-Network, i usually fetch the file-cache node from a sop, where i write my simulation-files and plug it into a mantra node.
Royal Render handels this as a render-job (simulation-preset), gives me some preview pictures from the mantra-rop and, for example, bgeo-files from the file-cache.
Modify Constraints during Bullet-Simulation Oct. 9, 2017, 6:58 a.m.
…so i watched the “Dynamic Fracture” Tutorial, but it seems to not exactly solve my problem. Also the Pluralsight-Tut is more about static fractured Geometry, i think, by what i've seen in the Trailer (don't have a Pluralsight Acount yet).
In the “Dynamic Fracture” Clip, the constraints follow the Charakter-Deformation, so it happens before the Simulation in the SOP.
What i wanted to achieve, was to pickup the movement of the bullet sim. For Expamle:
- A Building Collapses and as the Pieces fall down (Constraint Groups of Fractures) the glue dissapears, for example near the ground or on impact (or some other conditions).
I can't get the “live” positions within the DOP to modify the constraint-Properties “on the fly”.
Normally the Glue is build on the First Frame but even if i kick the Timeshift, it doesn't update in the DOP-Network (Sop-Solver). Also tried different setting-combinations with the SOP-Overwrite, etc…
Lately, i tried to import the Bullet-Sim-Movement into the Glue-Constraint-SOP, offset the Time by one Frame, did a pointdeform on the Glues and reuse on the same DOP as before, but with no Luck or got some realy weird Effects.
I hope i explained my problem properly and don't overlook some simple solutions.
In the “Dynamic Fracture” Clip, the constraints follow the Charakter-Deformation, so it happens before the Simulation in the SOP.
What i wanted to achieve, was to pickup the movement of the bullet sim. For Expamle:
- A Building Collapses and as the Pieces fall down (Constraint Groups of Fractures) the glue dissapears, for example near the ground or on impact (or some other conditions).
I can't get the “live” positions within the DOP to modify the constraint-Properties “on the fly”.
Normally the Glue is build on the First Frame but even if i kick the Timeshift, it doesn't update in the DOP-Network (Sop-Solver). Also tried different setting-combinations with the SOP-Overwrite, etc…
Lately, i tried to import the Bullet-Sim-Movement into the Glue-Constraint-SOP, offset the Time by one Frame, did a pointdeform on the Glues and reuse on the same DOP as before, but with no Luck or got some realy weird Effects.
I hope i explained my problem properly and don't overlook some simple solutions.
Modify Constraints during Bullet-Simulation Oct. 9, 2017, 5:11 a.m.
Thanks Matthias,
i'll have a look.
i'll have a look.