Johnny Roek
vleermeneer
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Trigger based on crowd state end Jan. 30, 2016, 5:41 p.m.
I was not able to find the agent catalog, but for some reason I was able to find a expression in the documentations for getting the length of clips:
f@statelen_1= agentcliplength(geoself(), 0, “idle_5”);
http://www.sidefx.com/docs/houdini15.0/vex/functions/agentcliplength [sidefx.com]
I was looking in the documentations for the agent catalog and for some reason I got to this page, so it kinda works, thanks!
f@statelen_1= agentcliplength(geoself(), 0, “idle_5”);
http://www.sidefx.com/docs/houdini15.0/vex/functions/agentcliplength [sidefx.com]
I was looking in the documentations for the agent catalog and for some reason I got to this page, so it kinda works, thanks!
Trigger based on crowd state end Jan. 30, 2016, 2:40 p.m.
Thanks I will try this when I get home, I will let you know what happens.
Also, do you happen to know if the Slug Fest Crowd Simulation training on cmiVFX also includes information about fuzzy logic?
Thanks for sharing this tutorial, somehow I was not aware of this one from Cmivfx I've got 60% off so I might buy this one when I get home..
Also, do you happen to know if the Slug Fest Crowd Simulation training on cmiVFX also includes information about fuzzy logic?
Thanks for sharing this tutorial, somehow I was not aware of this one from Cmivfx I've got 60% off so I might buy this one when I get home..
Trigger based on crowd state end Jan. 29, 2016, 6:35 p.m.
Is it possible to procedurally call out when a current state has ended?
Because now I am defining when the state duration reaches a certain time, the agent will switch to another animation.
Or am I missing something?
Because now I am defining when the state duration reaches a certain time, the agent will switch to another animation.
Or am I missing something?