翁炀 沈
wengyangchen
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Skeleton and mesh + animation into UE5? Dec. 19, 2022, 1:14 a.m.
坦特Is there any way to use axis system when use ROP FBX Character Output SOP ? According to the document,it should be in the PARAMETERS , while in houdini 19.5,there's no any option about axis.
using KineFX workflow you can use
ROP FBX Character Output SOP to save your skeletal mesh + rest skeleton (+ optionally animation)
and
ROP FBX Animation Output SOP to save just animation (from animated KineFx skeleton)
Thanks.
[Potential Issue/Q.] - Merge node w/ p.cloud instancing and Nov. 7, 2022, 7:43 a.m.
which file format should be used to export instance point?things not work on fbx/abc...