William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
EXPERTISE
Generalist
INDUSTRY
Film/TV
Connect
LOCATION
Cape Town,
South Africa
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Character Rigging | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | Destruction FX | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since Oct 2023
My Houdini Content
Recent Forum Posts
Simple RIG in APEX--- Need Help Dec. 5, 2024, 1:44 a.m.
Hi, it looks like its working on my side. You do however have to set up some positions for it to work.
The main one will be the tilt offset.
Another thing, you are making the skeleton sections and it looks like their orientations are good, but then you add a orientjoints
which is giving you some weird rotations. Maybe get rid of the orienjoints and just orient them properly on the skeleton node. There are some neat tools in the right click menu when using the skeleton sop that can help you get there a bit quicker.
The main one will be the tilt offset.
Another thing, you are making the skeleton sections and it looks like their orientations are good, but then you add a orientjoints
which is giving you some weird rotations. Maybe get rid of the orienjoints and just orient them properly on the skeleton node. There are some neat tools in the right click menu when using the skeleton sop that can help you get there a bit quicker.
Simple RIG in APEX--- Need Help Nov. 19, 2024, 1:21 p.m.
Please make sure that your guide skeleton naming is consistent.
- In the pack folder set the shp to Base.shp and the guides to Guides.skel
- In the Fk_SetUp in the source tab set the skeleton to Guides.skel instead of Guide.skel.
The guide naming is important as every component uses it, you can name it anything you want but you have to be consistent.
Please look at the example files...
- In the pack folder set the shp to Base.shp and the guides to Guides.skel
- In the Fk_SetUp in the source tab set the skeleton to Guides.skel instead of Guide.skel.
The guide naming is important as every component uses it, you can name it anything you want but you have to be consistent.
Please look at the example files...
Simple RIG in APEX--- Need Help Nov. 19, 2024, 2:34 a.m.
Please have a look at the new electra example in the content library https://www.sidefx.com/contentlibrary/electra-rig/ [www.sidefx.com]