William Brown
williambrown
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20.5 Changes Wireframe Rendering When Visualizing Attributes Aug. 30, 2024, 4:46 p.m.
Unfortunately it's a bug, but it should be fixed in tomorrow's daily build (20.5.343)
H20.5 viewport much slower compared to H20 or H19 July 11, 2024, 4:03 p.m.
The Vulkan render path also has some differences from the OpenGL path
There's a depth pre-pass that's there to improve performance in scenes with overdraw, but it can make geometry bottlenecks even worse, which is probably what's happening in a scene with 50 million points
There's a depth pre-pass that's there to improve performance in scenes with overdraw, but it can make geometry bottlenecks even worse, which is probably what's happening in a scene with 50 million points