yandao90514
yandao90514
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Iris like fiber clusters May 15, 2024, 7:45 a.m.
arjanMyou are my hero
I cleaned the scene and made it a bit more readable.
flickering in retiming a mesh with unchanging topo June 28, 2023, 6:32 a.m.
after retiming a ripple sim , the result flickers a bit.
you can run a mplay to see the problem. it's subtle but there.
finnally the sim will be rendered as water,so that problem might be very obvious.
i didn't expect so far a flickering in a mesh not changing topology. it's more or less like the flickering when doing pyro retime.
please download the attachment and have a look, that may help me out. it confused me a lot.
THANK YOU GUYS.
you can run a mplay to see the problem. it's subtle but there.
finnally the sim will be rendered as water,so that problem might be very obvious.
i didn't expect so far a flickering in a mesh not changing topology. it's more or less like the flickering when doing pyro retime.
please download the attachment and have a look, that may help me out. it confused me a lot.
THANK YOU GUYS.
Does feedback scale in flip solver bring in the correct buoyancy? Dec. 10, 2022, 9:33 p.m.
fengshuochange
Hi Dave.
Sry for the delay.
Here is the .hip file.
The problem about Pop Float by Volume last time does not exist. Maybe last time I made some mistake on connecting nodes.
But here is a new one, the Pop Float by Volume works pretty good with Pop Object while interacting with Flip object while not so good
with RBD Packed Object.
I find a way to solve this, which is to import the Flip Object into SOP and create volume from that, then import it back to DOP. But the problem is that takes too much time.
And the limitation of Gas Limit Particles is also included.
Thx so much for the advice and help.
just increase isosurace value of the popfloatbyvolumes to float the rbd.