Yao Liu
yao.liu
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Add joint to Animated Pose and Rop Character FBX cause Crash Nov. 5, 2020, 11:04 a.m.
edwardThanks so much!!
In the mean time, I found a workaround if your FBX file doesn't have any nodes which share the same name. The issue is that the node isn't handling when you have a path attribute that has an empty value and the Skeleton SOP doesn't know anything about the path attribute. So the workaround is just to delete the path attribute so that the output node will only use the name attribute instead.
Problem solved!!!
Add joint to Animated Pose and Rop Character FBX cause Crash Nov. 4, 2020, 9:37 p.m.
Already submit a bug report with a link to this post.
Thanks so much, I will try it later!
Thanks so much, I will try it later!
Add joint to Animated Pose and Rop Character FBX cause Crash Nov. 4, 2020, 7:38 a.m.
I just want to add a root point to do something like procedural root motion for 3d game.
Many thanks.
Many thanks.