ylindqui
ylindqui
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Recent Forum Posts
Round Trip Abitrary Attributes Oct. 29, 2023, 1:02 p.m.
Hi,
I am working on a modular .hda system where the output of one .hda is used for the input of the next inside of Unreal5.3. I would like to create arbitrary prim attributes and have them stay with the geometry from my HoudiniEngine .hda into Unreal, and then from Unreal into another HoudiniEngine .hda.
I would suspect something like color (Cd) would do this, but I am hoping to pass attributes where I choose the name.
Any help is much appreciated!
I am working on a modular .hda system where the output of one .hda is used for the input of the next inside of Unreal5.3. I would like to create arbitrary prim attributes and have them stay with the geometry from my HoudiniEngine .hda into Unreal, and then from Unreal into another HoudiniEngine .hda.
I would suspect something like color (Cd) would do this, but I am hoping to pass attributes where I choose the name.
Any help is much appreciated!
Is there a vex command to execute a string variable? March 21, 2023, 8:48 p.m.
Executing a chs() expression does the trick. Thanks for the great explanation!
Is there a vex command to execute a string variable? March 20, 2023, 5:07 p.m.
Thanks for the response.
hmmm...I tried the following line in a attributeWrangle lop but no dice. Am I missing something?
string code = "usd_setvisibility(0, @primpath, 0);";
`code`;
hmmm...I tried the following line in a attributeWrangle lop but no dice. Am I missing something?
string code = "usd_setvisibility(0, @primpath, 0);";
`code`;