Yuqing Chen

yuqingfx

About Me

EXPERTISE
Gamedev
INDUSTRY
Gamedev

Connect

LOCATION
Shanghai, China

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | VEX  | Python

Availability

Not Specified

My Tutorials

obj-image Intermediate
H18 Solaris | LAHUG

My Talks

obj-image HUG
H18 Solaris

Recent Forum Posts

H19 Viewport Refresh Bug June 27, 2022, 3:38 a.m.

Robot_and_Robot
The ONLY way to refresh the Viewport is by creating a new scene tab. By the end of my working session I may have up to 5 new scene tabs all beacause of this bug.
Experiencing the same problem, here is a tricky way to avoid open too many tabs, when you working under sop content, create a sop node (any of them, like a cube node) and display it. when you re-display your original node, you may find the viewport works fine.

Issue of reading values in LOP July 27, 2020, 10:49 p.m.

Thank you Mark, that make sense to me.
I noticed that it is hard to debug when I using for loop in lop, especially for cross context actions like lop-sop-lop, for example I can't check the in-progress result, and also it will report errors when I cook nodes inside the for loop. I think they are all relate to the losing track of context options issue maybe?

Thanks again,
Yuqing

Issue of reading values in LOP July 27, 2020, 2:36 a.m.

Hi there,
I'm working on an OTL which will process multiple assets with lop, but currently, I got a problem to read attribute value in sop( a sop modify lop in for each loop)

Basically I calculated some attributes based on input asset(saved on detail level), and I can see the result as a primvar when the loop end, but I can't read it as parameter inside sop modify.

Thanks,
Yuqing