yuri dyukov
yuri24
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Gamedev
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Recent Forum Posts
Unity-Houdini Multi-curve exist? Feb. 25, 2021, 5:29 a.m.
Hello!
I'm trying to figure out how to improve the "Curve" tool for Unity, at least creating multiple curves with a single asset, but so far I can't find any easy answers. Please advise me on the following questions:
1.perhaps there already exists a handy tool to draw curves in Unity which is compatible with Houdini? \I searched for it myself but couldn't find it.
2.Is it possible to create a Curve node inside HDA via HDA interface?
3.How can I dynamically add the name of one and/or a group of nodes to the Editable Nodes section of the HDA?
I'm trying to figure out how to improve the "Curve" tool for Unity, at least creating multiple curves with a single asset, but so far I can't find any easy answers. Please advise me on the following questions:
1.perhaps there already exists a handy tool to draw curves in Unity which is compatible with Houdini? \I searched for it myself but couldn't find it.
2.Is it possible to create a Curve node inside HDA via HDA interface?
3.How can I dynamically add the name of one and/or a group of nodes to the Editable Nodes section of the HDA?
How to get curves at the intersection of primitives? Nov. 19, 2020, 6:59 a.m.
Hello!
I am using Labs Lot Subdivision to create simulated urban areas. The original curve was drawn by hand.
Screenshot 1 - Curve after Lot Subdivision
Screenshot 2 - Object structure after Lot Subdivision
Screenshot 3 - the desired result obtained by manually deleting points
The question is, how to get a similar result procedurally with an arbitrary input curve?
I've tried boolean (seams) and intersection stitch, but both results cannot be used.
Source file:
I am using Labs Lot Subdivision to create simulated urban areas. The original curve was drawn by hand.
Screenshot 1 - Curve after Lot Subdivision
Screenshot 2 - Object structure after Lot Subdivision
Screenshot 3 - the desired result obtained by manually deleting points
The question is, how to get a similar result procedurally with an arbitrary input curve?
I've tried boolean (seams) and intersection stitch, but both results cannot be used.
Source file: