D MCCARTHY
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Automatically set parameters when instancing hdas in unreal Sept. 30, 2022, 9:13 a.m.
Hi
Is it possible to automatically set options on Houdini hda's when instanced in Unreal, i.e. to turn off things like 'keep world transform' or 'pack geometry before merging'? Essentially we want to idiot proof our tools by locking things we don't want people messing with.
Cheers
Is it possible to automatically set options on Houdini hda's when instanced in Unreal, i.e. to turn off things like 'keep world transform' or 'pack geometry before merging'? Essentially we want to idiot proof our tools by locking things we don't want people messing with.
Cheers
Volumesmoothsample Aug. 25, 2022, 4:39 a.m.
Ah, thank you I didn't know that function even existed, time for some experiments. I look forward to volume 2.
Volumesmoothsample Aug. 24, 2022, 3:14 p.m.
Many thanks for the reply. Fortunately I'm working through your excellent Pragmatic VEX series as I thought it might be the case, that it wasn't going to work; so my guess is I will be looking to extrapolate point based interpolation from 1D to 2D so I'll need four reference sample points rather than two. I don't suppose you would have any tips for getting started on that please ?