天义 张
ztyqaz111
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Recent Forum Posts
Split Geos to Different Game Objects June 22, 2022, 10:21 p.m.
Hey~ We can use “pack” node by string type attribute ,to split geo to multi obj in Unity Engine!
This method always used to instance meshes
This method always used to instance meshes
It's about Fluid Feb. 5, 2018, 1:12 a.m.
Hello everyone~
According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system.
I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it.
Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated.
Cheers~
According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system.
I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it.
Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated.
Cheers~
It's about Fluid Dec. 11, 2017, 1:53 a.m.
HI ~
I have a suggestion:
Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.
Just suggestions, thanks!
I have a suggestion:
Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.
Just suggestions, thanks!