zuo yuanle
zuoyuanle
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Game Artist
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Gamedev
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China
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Recent Forum Posts
In Houdini, how to assign levels to the branches of a center Nov. 27, 2024, 9:52 a.m.
I imported a tree from another software and I want to create a growth animation in Houdini. I've already extracted the centerline, but I can't figure out how to set levels for each branch. I hope someone can give me some guidance
MultiParm Block list - return the attribute menu script June 22, 2024, 10:06 a.m.
How can I achieve functionality similar to "Attribute Swap", where the dropdown menu returns the corresponding data types based on the attribute type?
To ensure that your script handles multiple class parameters without overwriting each other and executes correctly, you need to accumulate the results for each class parameter and avoid reassigning the result list. Here's an updated script that ensures the attributes for each class are correctly added to the final result:
Is there anyone who can help guide me? Thank you very much
To ensure that your script handles multiple class parameters without overwriting each other and executes correctly, you need to accumulate the results for each class parameter and avoid reassigning the result list. Here's an updated script that ensures the attributes for each class are correctly added to the final result:
r = [] node = kwargs['node'] inputs = node.inputs() number_casts = node.evalParm("number_casts") if inputs and inputs[0]: geo = inputs[0].geometry() if geo: #遍历每个属性类别 for i in range(1, number_casts + 1): c = node.parm('class'+str(i)).evalAsString() if c == 'detail': attrs = geo.globalAttribs() elif c == 'primitive': attrs = geo.primAttribs() elif c == 'point': attrs = geo.pointAttribs() else: # vertex attrs = geo.vertexAttribs() for a in attrs: r.extend([a.name(), a.name()]) return r
how to Dynamic set houdini hda reference inputs ? June 1, 2024, 8:38 a.m.
and what does the "is reference" check box in the type properties page under inputs/outputs mean? I want to set
reference inputs show connecting wires as dashed lines
reference inputs show connecting wires as dashed lines