About the course:

In this free tutorial you will learn all the steps necessary to the abstract particles render shown in the promo video from start to finish using Houdini and Redshift. This video is intended mostly for beginners and for anyone that may want to learn the basics of particle simulations, redshift instances and proxies, lighting and rendering tips.


We will cover topics such as:

Creating a random emitter for our particles, simple pop net simulation with several forces applied, caching and post processing the simulation, adding extra post-sim attribute that drive shaders in Redshift, working with camera, focus rig, volumetric lighting and Redshift + Altus denoiser render settings.

Table of contents:

 1. Creating custom particle emitter;
 2. Particles simulation using forces;
 3. Post-Sim particles attributes;
 4. Instancing custom geo at render time using Redshift;
 5. Attribute based materials and lighting;
 6. Redshift render setup + Altus Denoiser;

CREATED BY

YAN PASCU

3D Generalist, Lighting TD

More from Yan Pascu

COMMENTS

  • There are currently no comments

Please log in to leave a comment.