In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect.

CREATED BY

STEVEN KNIPPING

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic: Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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COMMENTS

  • ujerjozwik 6 years, 12 months ago  | 

    arrrrughghgghh!!! /obj level null nodes!!! no more making a non-renderable sphere geo to link a camera to for me!

    thanks for another great tutorial, steven.

    • StevenKnipping 6 years, 12 months ago  | 

      Yeah, they're handy! Glad you're enjoying it!

  • Light Feast 6 years, 12 months ago  | 

    Steven, I had learned 80%+ of your tutorials , your tutorials are very nice ! haha

    • StevenKnipping 6 years, 12 months ago  | 

      Awesome, glad they've been helpful!

  • rayan3d 6 years, 12 months ago  | 

    your tutorials are very useful for me, specially this one because I like pop and crowds......

  • hound2003 6 years, 12 months ago  | 

    Thanks!!! awesome!

  • centinarijo 6 years, 11 months ago  | 

    Great work Steven, as always!

  • danigebra 6 years, 7 months ago  | 

    hi, when i bring in the transform nod, the gizmo does not show up, but i can still rotate and translate by putting in number values in the individual boxes, but when i ALT and left click on both i cant do any thing because the transform gizmo is not there in the first place, is there any way to fix this?

    • StevenKnipping 6 years, 7 months ago  | 

      Hey! Sometimes the gizmo doesn't show up - try pressing the Enter key on your keyboard, or click one of the navigation buttons on the left side of the viewport that is not the manipulator (gizmo) button, and then click the manipulator/gizmo button - that always works!

      As for alt-left clicking, are you trying to keyframe values in the parameters? You should be able to alt-left click the paramters in the Parameter area (not the viewport) regardless of the manipulator being visible. You can always right-click and select the Set Keyframe from the pop up menu under the Channels submenu.

      Good luck!

      • danigebra 6 years, 7 months ago  | 

        it worked when i pressed ENTER, thank you.

  • saturlag 6 years, 6 months ago  | 

    Hi! Great tutorial thank you! It's my the first Houdini experience and I have got an issue with the interface, I believe, When I change any attribute it the one of noise node it is applied for all the 3 nodes. Is there a setting to make nodes independent?

    • StevenKnipping 6 years, 6 months ago  | 

      You're welcome! If I understand you correctly, I think you need to change the noise type from 1D noise to 3D noise! When using a 1D noise to drive a 3D attribute such as velocity, normal, color etc, it will use the 1D value 3 times!

      • saturlag 6 years, 6 months ago  | 

        Yes, but, for example, I set frequency 10 for only one of noise but for all the 3 noises frequency 10 were set . Any attribute changes in the one noise are copied to all the noise nodes

        • StevenKnipping 6 years, 6 months ago  | 

          Hey, are you typing the numbers in manually, or are you doing the middle-click ladder type selection? The only other thing I can guess offhand is that you bound the y and z fields to be the same as the x. Try recreating the noise VOP and typing the numbers in manually! If that still doesn't work, email me at contact@appliedhoudini.com!

  • auroramit 6 years, 6 months ago  | 

    Great tutorial, clear and relevant. Particles II is also absolutely worth doing!

    • StevenKnipping 6 years, 1 month ago  | 

      Thanks!

  • seaniepie 6 years, 1 month ago  | 

    A superbly well described tutorial. I came into this as my first tutorial into Houdini and felt you answered all of the 'why's' of what you were doing. And an excellent description of what particles are and what (most of ) the parameters mean. Thanks Steve

    • StevenKnipping 6 years, 1 month ago  | 

      That's what I was hoping, thanks for the kind words!

  • bloodthirstycheeseburger 5 years, 7 months ago  | 

    Many thanks! This really provided an insight as to what the steps are, and how particles can be manipulated.

    Regards,
    BTCB

  • ShubhamRai 3 years, 5 months ago  | 

    your tutorial helped me a lot
    thanks for the tutorial

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