In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations with TOPs nodes in PDG, we'll render out a great looking sim in both Mantra and Karama in Solaris!
For more lessons, check out www.appliedhoudini.com!
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