An introduction to building a surface shader in VOPs that combines an image texture with procedural shading.

NOTE SOME OF THIS WORKFLOW HAS CHANGED IN HOUDINI 11 CHECK OUT

This is a rather longer set of videos than normal as it is a complete walk through of creating a shader. The videos are in total are roughly an hour long.

This final part looks at introducing some noise into the tile boundaries, correcting a problem with the boundaries, and finally using export parameters to ensure we can use our shader in render passes.

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