A tutorial covering a classic rigid body simulation of ball crashing through a wall of bricks. The first two parts cover building a (procedural) brick wall, and the final two parts cover converting it into a RBD simulation. 

COMMENTS

  • Psajmon 5 years, 12 months ago  | 

    Thanks for the tutorial. I'm a total beginner in Houdini and my question is probably dumb but how can I select particular brics while in auto dop network in Houdini 17?

  • masterlvl999 5 years, 10 months ago  | 

    Same question with @Psajmon.
    The tutorial's rbd object is 'RBD Glue Object' DOP which is not packed and have seperated group data for each bricks. When I assign RBD Glue Object from shelf on H17, it makes 'RBD Packed Object' DOP for my brick wall.

    So in this situation, how I can select specific bricks in Autodop Network?

    • masterlvl999 5 years, 10 months ago  | 

      I searched same tutorial from youtube and I found reply there, the given link helped me to find the solution.

      1) Create custom 'active' point attribute before dopimport1 SOP in your brick with 0 value. (under Assemble SOP)
      2) Create Group SOP and name it as 'active'. Make a bounding regions for activate dynamic.
      3) Create custom 'active' point attribute before dopimport1 SOP in your brick with 1 value. And specify the Group to 'active' group.
      4) This 'active' values will overwrite 'active' pre-defined attribute inside of AutoDopNetwork.

      This works to me and worksflows are from https://www.sidefx.com/tutorials/brick-wall-destruction/

Please log in to leave a comment.