Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.
I think it's getting obsolete. SideFX probably wants us to use CHOPs and constraints to do all this, but I find it tedious to learn CHOPS just to do simple camera tracking lol.
COMMENTS
OneBigTree 4 years, 3 months ago |
Good info. I do not understand why the look-at parameters are hidden though.
bubblepins 4 years, 3 months ago |
I think it's getting obsolete. SideFX probably wants us to use CHOPs and constraints to do all this, but I find it tedious to learn CHOPS just to do simple camera tracking lol.
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