We have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As the first snow is hitting the Munich area I guess it is about time to release the tutorial.

The technique stems from Cliff Reiter’s brilliant paper called “A local cellular model for snow crystal growth”. Don’t fret – We’ll do our best and explain what’s actually going on here. In essence it is a rather straightforward yet extremely efficient (and quite clever) cellular automaton we’re building. Hope we didn’t scare you with that previous sentence. Relax – all we’re doing is to simulate small particles of water that are allowed to move in a hex-grid. Enough talk, let’s build it


PATREON SPECIAL: FROZEN BUBBLE

As a bonus (because we’ve been asked how to achieve this effect) we created a freezing bubble setup which you can access through our Patreon. It can be used to generate images such as this:



CREATED BY

MORITZ SCHWIND

Still thinks “Space: 1999” is the coolest thing that ever happened on german TV. Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Art Director / Technical Director.

More from Moritz Schwind

COMMENTS

  • HanyuShi 6 years, 11 months ago  | 

    Thanks for your sharing! Can I ask where can I find the papers like this one?
    I hope I could also makes something from a paper by myself.

  • Pixelkram 6 years, 11 months ago  | 

    Heyhey,

    in this case Google was my friend (I tried finding a specific solution for how to grow a snowflake procedurally) - the hard part here is usually figuring out how something rather mundane is called in scientific terms. E.g. a snowflake is called a snow crystal. However as a general resource offering a wealth of highly interesting papers I can recommend Ke Sen Huang's collection of Siggraph papers: http://kesen.realtimerendering.com/

    Cheers,
    Mo

  • HanyuShi 6 years, 11 months ago  | 

    Thanks a lot! It really helps!

  • raresh 6 years, 11 months ago  | 

    20min with you is like a2:00 webinar
    it will be nice to see a beginners tutorial from you on vex
    i love your approach to 3d but most of the stuff you are doing is impossible to understand -
    i can repeat it and it will work - but i have no idea what i'm doing

  • Emily Black Eyes 6 months, 3 weeks ago  | 

    Hi,
    I know all your comments are from 6 years ago but I really hope you see my question!
    I am learning Houdinifx and I am enjoying so much going through each step and unraveling the complexities to understand the Vex codes. However, ironically when I get to the simplest part, the step @17:00 after setting up the blast node. When I press play nothing happens :I
    I've gone though again and again. I have an up to date version of Houdini Indie. I feel like the answer must be something so simple and if there is anyone out there who knows my issue.. Please let me know.
    Thnx for your tutorial, it's super cool!

    • Emily Black Eyes 6 months, 3 weeks ago  | 

      I just wanted to add that I believe my problem is something to do with settings or configurations that could potentially affect playback. Because even with the downloaded scene file the playback is non responsive.. !:)

      • Emily Black Eyes 6 months, 3 weeks ago  | 

        Or, (yes, my 3rd comment) does it have something to do with saving the solver node? what am I missing? it seems the answer would be so simple.

    • Nilblabla 1 week, 1 day ago  | 

      I'm finding the same issue, sadly. I downloaded the scene file with everything already set up, but the problem seems to persist, so I believe it must have something to do with us using updated versions of Houdini. Otherwise, I no longer know what to look for...

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