In this video we're going to look at the Target Position tool inside the Crowds shelf set. Turning on the Points display allows us to see that each agent particle has a unique point number. This will be useful when we pick a point number and make it a target for the agents to move towards, after we set the Attraction Type to Particles. From Point Group, we can individually select the mocapbiped agent number (particle number) and set it as the target. Changing the Weight value will increase or decrease the attraction force. 

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For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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