In the second video we create Particle Stream emitters based on expressions and HScript that calculate the primitives on the chunks that face the opposite direction of the camera, the surface area of each “chunk”, and the “chunks” velocity. A Second DOP Network will be created for the particle simulation. Once the particle stream is generated we will add a RBD for the particles to collide with the original “chunks." Finally, we learn how to use the Name SOP and Packed Edit SOP to assign materials to the Packed Primitives.

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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