In the second video we create Particle Stream emitters based on expressions and HScript that calculate the primitives on the chunks that face the opposite direction of the camera, the surface area of each “chunk”, and the “chunks” velocity. A Second DOP Network will be created for the particle simulation. Once the particle stream is generated we will add a RBD for the particles to collide with the original “chunks." Finally, we learn how to use the Name SOP and Packed Edit SOP to assign materials to the Packed Primitives.
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