Welcome to Varomix Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful.
In this lesson we'll learn how to Export Houdini native particles to Maya using the very cool Arnold Renderer, this is a great option since Arnold comes by default with Maya and you might already have your pipeline using it.
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Houdini Engine to Unreal Engine Workflow ►https://mixtrn.com/course/houdini-engine-to-unreal-engine-workflow/
Render and Compositing ► https://mixtrn.com/course/rendering-and-compositing-the-lamp-project-3/
UVs and Shading ► https://mixtrn.com/course/uvs-and-shading-the-lamp-project-2/
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