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Learn to build a particle export system that allows for quick exports from Houdini and fast data reads in UE5 through Niagara. You will learn how to optimize the setup and how to make it run on a timeline. This allows you to view your simulation in real-time with final lighting, DoF, and materials so you can take these things into account when setting up your camera. This method goes through some basic VEX, COPs, ROPs, and some intermediate Niagara workflows. In the end, you'll have a flexible system for exporting and importing particles.

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