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Houdini’s feather system lets you create large amounts of realistic and highly detailed feathers. You can profit from sophisticated tools for look development, shaping, texturing, and grooming, but also simulation and rendering. A wide variety of nodes and attributes help you to design, modify and customize the feathers to your exact needs. This lesson explores some of these key feather nodes.
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COMMENTS
LukeP 11 months, 2 weeks ago |
Huge thanks for this. Absolutely awesome!
lars korb 11 months, 2 weeks ago |
Thank you sincerely for sharing this! I was wondering if it would be possible to get a link to the project files that accompany this material?
137ewes 9 months, 2 weeks ago |
this is very clear, thank you!
aamir 8 months ago |
Hi I am missing the toggle button forthe barbs width
aamir 7 months ago |
Is there a place where we can download the example files?
Garion 6 months, 2 weeks ago |
Thanks Peter! I was also curious to see if there was an example file I could look at to understand a bit better, I am a student looking to complete my first groom of a Bar-Tailed Godwit and think this method would be invaluable.
Danny Breeze 6 months, 1 week ago |
Make sure you are using the very latest build of Houdini 20 and you'll see you'll get the correct attributes in the feather width node.
Lucrezia 6 months, 1 week ago |
the Texture Mask Paint node doesn't work for Mac :(
ArabiEyad 3 months, 1 week ago |
Hello,
I am interested to explore the Feathers Layer attribute (Assuming it's a simple vex). Is it possible to get the example file?
PArcara09 4 weeks, 1 day ago |
Hi everyone, sorry for the incredibly delayed response to your questions! There are now project files available for these videos.
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