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Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s take a look at all of it.
Create a set of feathers with different sizes and shapes.
Use the feathers to create a groomed creature.
Add a Vellum simulation to your groom.
COMMENTS
ttamd 1 year, 2 months ago |
Download Project and photo reference not linked right!
ttamd 1 year, 2 months ago |
ok,There is a Link under youtube video.
lars korb 1 year, 1 month ago |
Just when I needed you most:)
aamir 9 months, 2 weeks ago |
Is there a place where we can download the example files?
aamir 9 months, 2 weeks ago |
Never mind I got them Thanks!
gilsonmaster007 6 months, 3 weeks ago |
it is amazing tutorial thanks . will be possible to do a small tutorial how to pass feathers from Houdini to unreal engine?
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