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Fibonacci sequence is about how debris and many other physics action, you can use Fibonacci sequence to generalize the attribute sequence like pscale decay by 1/2 and 1/2 and on, and then use pscale to drive more effects like control debris in voronoi, while the lagacy voronoi make very even result, and if try use mask or some other way to change it may cause a bit of time with low preciscs, use Fibonacci apply in pscale to drive it in voronoi will be much more convenient and accuray.


In part 2 and 3 I introduce how Fibonacci usage within accumulate randomness, and ever with moving average lines, I illustrate how it works in 1D lines, 2D surface and 3D point cloud, and many tips and tricks here.


In fact I do many introduce of these HDA inside, and you can redo it very well, and you can download it instead if you wanna save time, thought it's payment.


Sorry for bad record environment, hope you find it helpful.



COMMENTS

  • antoniopepe 1 year, 9 months ago  | 

    Man thanks for your time but please buy a decent microphone because is really difficult to follow with all this noise and echo in the background.

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