Floating Particles inside of an animated/changing geometry | Full Houdini Tutorial (HIP File)

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3D Generalist focus on Art Direction, VFX, lighting, and rendering.             

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In this tutorial, we will go through a complete process of seeing how to achieve floating particles inside your animated or changing geometry.

We will start by making an animated text(font) and later will use it as a collider for our floating particles. After that, we will go through the process of setting up our Flip Fluid simulation and making our particles to float inside the changing text that we made earlier. In the final chapter, we will take a look at rendering with Redshift. We will start by setting up our material and colors, 'pscale' attribute that defines the scale of our particles and finally the lighting.

 
 

COMMENTS

  • aaadragon 4 years, 7 months ago  | 

    Wow! Quiet clear explanation and nice results.

    • Mesrop Hovhnnisyan 4 years, 7 months ago  | 

      I'm glad you found it useful! Thanks for watching :)

  • anon_user_75466869 4 years, 7 months ago  | 

    excellent work really!
    i am rendering ttf letters different format.
    genius idea you gave : )
    thanks..!

    • Mesrop Hovhnnisyan 4 years, 7 months ago  | 

      Happy to hear that!
      Thanks for your feedback.

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