More Joy of VEX :)

Hey, rough overview of what we´ll do:
- Create a point at the origin {0,0,0} each frame
- Move each point by adding to its X-position
- Write an external Y-position onto each point
- Remove points that have travelled a certain distance

(rendering batteries not included)
(text-based/subtitled)
Probably been done before, just did a blind-flight on this for practice +
wanted to share the experience in a, hopefully, comprehensible and entertaining way,
enjoy ...

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