Hey, finally more fun with VEX and the sine and cosine functions!
This time using sin()/cos() to create geometry and closing with some basic shading/rendering.
If you have questions, just leave a post on the tuts forum.
Keep exploring :)
Hey, finally more fun with VEX and the sine and cosine functions!
This time using sin()/cos() to create geometry and closing with some basic shading/rendering.
If you have questions, just leave a post on the tuts forum.
Keep exploring :)
COMMENTS
anon_user_75466869 6 years ago |
thank you again,
really excellent work, I had to check it and analysing to reach a good understanding, but, well, I come to this definition not bad.
I hope you appreciate my derivation : )
https://vimeo.com/301420636
illusionistics 6 years ago |
Hi Alfredo,
very much appreciated! Thanks!
Great cam-wizardry @ https://vimeo.com/301420636
That´s how to present stuff! - Create a bit of a mistery :)
Thnx again! + Keep exploring ...
Have Fun & Cheers!
Que_Caldway3 5 years, 11 months ago |
Wow this is absolutely amazing. My mind is exploding with excitement just watching this being created and how controllable this work flow is.
I truly appreciate the way you teach and show your videos. It's slow and simple and extremely informative! It takes me a while to catch on to the world of VEX. It's truly a new way of thinking for me.
Thank you for your time truly phenomenal!
illusionistics 5 years, 11 months ago |
Hey Que_Caldway3,
gee, that´s very nice of you, thanks!
I´m really not that great - just having fun! Always glad when I can share it, though :).
Will try to further improve with time
(like any good cheese).
If you have any questions/you feel something should be explained more thoroughly, just drop me another note...
Thanks again!
Keep exploring...
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