Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

CREATED BY

RICHARD BANKS

I am a lecturer in Technical Art at Staffordshire University in the UK, I have been a Houdini user since version 9 and it is my primary tool for game asset creation.

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COMMENTS

  • jermaineberkley 4 years, 11 months ago  | 

    The sweep node has changed, I'm on the super sweep lesson, fourth video, in the project anyalisis section. The Houdini 17.5 and 18 sweep has two inputs. I even tried the game dev / Labs sweeps.

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