Hallo good people. I get this error : Traceback (most recent call last): File "", line 1, in File "opdef:/Sop/sop_simple_baker?PythonModule", line 4, in render File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\houpythonportion.py", line 3239, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\hou.py", line 46461, in render return _hou.RopNode_render(*args, **kwargs) OperationFailed: The attempted operation failed. Repl
Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/Sop/sop_simple_baker?PythonModule", line 4, in render File "E:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\houpythonportion.py", line 3239, in decorator return func(*args, **kwargs) File "E:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\hou.py", line 46461, in render return _hou.RopNode_render(*args, **kwargs) OperationFailed: The attempted operation failed.
Thank' s Luiz your advice is precious. i love your work. I try to reduce my photogrametry model (with texture ) It does't take my texture. As a neebie i appliyed it with a Uv quick shade node...(sorry ^^...) Can you share some tips to achieve it. Sorry for my english and thank's for your effort
I'm trying this out for vegetation as well. It works really great and is easy to use. There are some issues with the texture dilation when I used opacity maps though. If I input a middle grey roughness map when the dilation occurs it creates overbright pixels on the edge that go all the way to white even though there are no pixels of that value in my source maps. It causes similar issues with the normal map. This could cause some bad mip mapping artifacts.
Hello Luiz - first of all thank you for great tools. I have a question though, as I am completele beginner in houdini rendering, I have some things I am not too sure about or completely in the dark. First - AO ... as it is set up, its really noisy and it does not react to baking samples (not in a way I could notice) ... What parameter should I mess with to get better quality with close to no noise? (I have tried to go inside, into the games baker, and changed something, but not sure if I am changing the right parameter at all) And then basecolour - its named vertex colour, so I tried to make ID map puting a colour on vertices with Colour node (Cd attribute) ... its clearly visible in viewport, its also in the attributes, but the bake is black ... not sure what am I doing wrong at all.
Nice tool ! Works well, but in some cases, some objects are rendered black. Objects like the pighead (with Add Shader ticked), and objects that doesn't have a material applied. Let's take a soccer ball platonic solid. If we pass the mesh directly to the simple baker, it is rendered black. But as soon as a principled shader is applied to it, it render correctly, even if no UVs are applied. Same goes for the pighead (apply a texture in the shader, or simply a random color to the prims). Why doesn't the tool work properly with a material from a Shader Builder / when there is no material ? Thanks !
Hi, i need some help. I got the following error with the simple baker. I use Houdini FX 16.5.496 not apprentice.
Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/gamedev::Sop/sop_simple_baker?PythonModule", line 4, in render File "D:/Software/SideFX/Houdini 16.5.496/houdini/python2.7libs\houpythonportion.py", line 3262, in decorator return func(*args, **kwargs) File "D:/Software/SideFX/Houdini 16.5.496/houdini/python2.7libs\hou.py", line 46487, in render return _hou.RopNode_render(*args, **kwargs) OperationFailed: The attempted operation failed.
...sorry getting this with apprentice version, fantastic work flow though! Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/gamedev::Sop/sop_simple_baker?PythonModule", line 4, in render File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.536/houdini/python2.7libs\houpythonportion.py", line 3262, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.536/houdini/python2.7libs\hou.py", line 46539, in render return _hou.RopNode_render(*args, **kwargs) OperationFailed: The attempted operation failed.
Hi there, this is a great addition! Am i missing something or is there no baking for the high res's texture? I can do it in the old bake texture node but not, it seems, in this one... cheers keep up the great work!
Hi, i've got some issue with the Sop Simple Baker. My gamedev toolset is ver 1.69 stable and is running on the 16.5.496 commercial.
The first issue is that no matter what resulution i put in, the resolution of the maps rendered will always be 1024x1024. Secondary, the maps always sucks.
I'm so concerned about it because i tryed it some months ago on a non commercial and everything was ok, it worked pretty well. I just cannot say what happened anche why it's not working properly now.
Hi I am getting this error When I use the gameDev simple baker in houdini 17.5.293 aprentice version. Also I get this error when rendering at 1k or over, there is no error at 512 resolution. Does aprentice cap baked maps at 512?
Traceback (most recent call last): File "<stdin>", line 1, in <module> File "opdef:/gamedev::Sop/sop_simple_baker::2.0?PythonModule", line 6, in render File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.293/houdini/python2.7libs\houpythonportion\ui.py", line 850, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.293/houdini/python2.7libs\hou.py", line 51187, in render return _hou.RopNode_render(*args, **kwargs) OperationFailed: The attempted operation failed. Error: Error rendering child: /obj/geo1/trisBake/ropnet1/rop_games_baker/single_bake Error rendering child: /obj/geo1/trisBake/ropnet1/rop_games_baker/single_bake
Traceback (most recent call last): File "labs::Sop/simple_baker/execute", line 1, in <module> File "labs::Sop/simple_baker, PythonModule", line 4, in render File "C:/PROGRA~2/Steam/STEAMA~1/common/HOUDIN~1/houdini/python2.7libs\houpythonportion\ui.py", line 1081, in decorator return func(*args, **kwargs) File "C:/PROGRA~2/Steam/STEAMA~1/common/HOUDIN~1/houdini/python2.7libs\hou.py", line 69081, in render return _hou.RopNode_render(self, *args, **kwargs) OperationFailed: The attempted operation failed.
COMMENTS
Jakob Houlby 6 years, 7 months ago |
Hallo good people. I get this error :
Traceback (most recent call last):
File "", line 1, in
File "opdef:/Sop/sop_simple_baker?PythonModule", line 4, in render
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\houpythonportion.py", line 3239, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\hou.py", line 46461, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Repl
skarlok 6 years, 7 months ago |
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/Sop/sop_simple_baker?PythonModule", line 4, in render
File "E:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\houpythonportion.py", line 3239, in decorator
return func(*args, **kwargs)
File "E:/PROGRA~1/SIDEEF~1/HOUDIN~1.405/houdini/python2.7libs\hou.py", line 46461, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Can someone tell me why this happening ?
lkruel 6 years, 7 months ago |
Hey there. Which version of Houdini are you running
Jakob Houlby 6 years, 7 months ago |
both 16.5.323 and 16.5.405 is giving that error.Thanks Ikruel
lkruel 6 years, 7 months ago |
Are you using apprentice?
Jakob Houlby 6 years, 7 months ago |
Thanks Ikruel that was it at my part. Been trying it with my indie and works perfekt. Thanks
lkruel 6 years, 7 months ago |
Awesome. Glad it works for you now. I'll look into adding a better error in apprentice mode
abdeladebourgogne 6 years, 7 months ago |
Thank' s Luiz
your advice is precious.
i love your work.
I try to reduce my photogrametry model (with texture )
It does't take my texture.
As a neebie i appliyed it with a Uv quick shade node...(sorry ^^...)
Can you share some tips to achieve it.
Sorry for my english and thank's for your effort
abdeladebourgogne 6 years, 6 months ago |
I have it!
sorry for my stupid questions.^^
Mikb 6 years, 7 months ago |
Awesome tool, would be really great if simple baker could render also an alpha channel to bake leafmaps ect.
lkruel 6 years, 7 months ago |
The new version (with Development Branch 1.10 does bake out alphas)
jkennedy 5 years, 9 months ago |
I'm trying this out for vegetation as well. It works really great and is easy to use.
There are some issues with the texture dilation when I used opacity maps though.
If I input a middle grey roughness map when the dilation occurs it creates overbright pixels on the edge that go all the way to white even though there are no pixels of that value in my source maps. It causes similar issues with the normal map. This could cause some bad mip mapping artifacts.
Pavel_Druzba 6 years, 7 months ago |
Hello Luiz - first of all thank you for great tools.
I have a question though, as I am completele beginner in houdini rendering, I have some things I am not too sure about or completely in the dark.
First - AO ... as it is set up, its really noisy and it does not react to baking samples (not in a way I could notice) ... What parameter should I mess with to get better quality with close to no noise? (I have tried to go inside, into the games baker, and changed something, but not sure if I am changing the right parameter at all)
And then basecolour - its named vertex colour, so I tried to make ID map puting a colour on vertices with Colour node (Cd attribute) ... its clearly visible in viewport, its also in the attributes, but the bake is black ... not sure what am I doing wrong at all.
Thank you
Alain2131 6 years, 4 months ago |
Nice tool !
Works well, but in some cases, some objects are rendered black. Objects like the pighead (with Add Shader ticked), and objects that doesn't have a material applied.
Let's take a soccer ball platonic solid. If we pass the mesh directly to the simple baker, it is rendered black. But as soon as a principled shader is applied to it, it render correctly, even if no UVs are applied. Same goes for the pighead (apply a texture in the shader, or simply a random color to the prims).
Why doesn't the tool work properly with a material from a Shader Builder / when there is no material ?
Thanks !
Marcel Gonzales 6 years, 4 months ago |
Hi, i need some help. I got the following error with the simple baker. I use Houdini FX 16.5.496 not apprentice.
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/gamedev::Sop/sop_simple_baker?PythonModule", line 4, in render
File "D:/Software/SideFX/Houdini 16.5.496/houdini/python2.7libs\houpythonportion.py", line 3262, in decorator
return func(*args, **kwargs)
File "D:/Software/SideFX/Houdini 16.5.496/houdini/python2.7libs\hou.py", line 46487, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Drakon 6 years, 3 months ago |
...sorry getting this with apprentice version, fantastic work flow though!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/gamedev::Sop/sop_simple_baker?PythonModule", line 4, in render
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.536/houdini/python2.7libs\houpythonportion.py", line 3262, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.536/houdini/python2.7libs\hou.py", line 46539, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
bolegna 5 years, 11 months ago |
Hi there, this is a great addition! Am i missing something or is there no baking for the high res's texture?
I can do it in the old bake texture node but not, it seems, in this one... cheers
keep up the great work!
ellypses 5 years, 11 months ago |
Hi, i've got some issue with the Sop Simple Baker. My gamedev toolset is ver 1.69 stable and is running on the 16.5.496 commercial.
The first issue is that no matter what resulution i put in, the resolution of the maps rendered will always be 1024x1024.
Secondary, the maps always sucks.
I'm so concerned about it because i tryed it some months ago on a non commercial and everything was ok, it worked pretty well. I just cannot say what happened anche why it's not working properly now.
Christian_V 5 years, 2 months ago |
Hi,
would it be possible to add UDIM functionality and lift the 10k Output Cap?
I love this baker, it’s so comfortable!
Best
Christian
eastSideJp 5 years, 2 months ago |
Hi I am getting this error
When I use the gameDev simple baker in houdini 17.5.293 aprentice version.
Also I get this error when rendering at 1k or over, there is no error at 512 resolution.
Does aprentice cap baked maps at 512?
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "opdef:/gamedev::Sop/sop_simple_baker::2.0?PythonModule", line 6, in render
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.293/houdini/python2.7libs\houpythonportion\ui.py", line 850, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.293/houdini/python2.7libs\hou.py", line 51187, in render
return _hou.RopNode_render(*args, **kwargs)
OperationFailed: The attempted operation failed.
Error: Error rendering child: /obj/geo1/trisBake/ropnet1/rop_games_baker/single_bake
Error rendering child: /obj/geo1/trisBake/ropnet1/rop_games_baker/single_bake
Benj1 4 years ago |
Hello,
How to make height map on 32 bit float ?
Thanks, Benjamin
jhill6483 3 years ago |
Traceback (most recent call last):
File "labs::Sop/simple_baker/execute", line 1, in <module>
File "labs::Sop/simple_baker, PythonModule", line 4, in render
File "C:/PROGRA~2/Steam/STEAMA~1/common/HOUDIN~1/houdini/python2.7libs\houpythonportion\ui.py", line 1081, in decorator
return func(*args, **kwargs)
File "C:/PROGRA~2/Steam/STEAMA~1/common/HOUDIN~1/houdini/python2.7libs\hou.py", line 69081, in render
return _hou.RopNode_render(self, *args, **kwargs)
OperationFailed: The attempted operation failed.
Ive been getting this on houdini indie 18.5.696
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